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Ashworld Download 1gb

Updated: Mar 13, 2020





















































About This Game About the gameAshworld is an open world survival adventure set in a post apocalyptic world a few hundred years from now. Water and food are valuable, rare and the most important things you'll have to find, as you try to survive in the ragelands. An area of the world terrorised by the Ragers. A stereotypical group of road-warriors with no respect for the little life that's left.During the night creatures, called the Skellies, roam the world and are becoming more dangerous as time passes.Use your smarts, combined with the various weapons, cars, gadgets and raw materials that can be found inside the many underground area's, buildings, old sky-scrapers, and other area's of the Ashworld.WHAT'S IN THE BOX- Run and drive around the ragelands, visiting buildings, talking to people, beating up ragers and skellies.- Use a host of weapons: boomerangs, chainsaws, rocket launcher, shotgun, machinegun, plasma rifle, flame thrower.- Search through buildings, underground cavern's, and unexplored area's of the Ashworld for usable items.- Drive a host of different cars, all with their quirks and challenges.- A host of story missions and sub-missions to guide you around the world.- Crafting new weapons and tools- Increase your experience points and use skill points to improve your character 7aa9394dea Title: AshworldGenre: Action, AdventureDeveloper:OrangepixelPublisher:OrangepixelRelease Date: 19 Sep, 2017 Ashworld Download 1gb An open-world game for people who don't have enough time for open-world games. Drive cars, fight baddies, explore buildings, sleep in your house after eating a tasty sandworm burger. I like that you can enter any building and the game switches to a side-view exploration platformer then.I like that you can own a lovely 8-pixel dog.I like the chaotic gunplay.I like the atmosphere.I like the danger of wandering during the night.Well, I like a lot of things about this game. Most of all, I love that I can hop in for just 15 minutes and still make some progress (and have fun, obviously). It doesn't require such a gigantic time investment like most open-world games.. Super buggy when using an xbox controller to the point of being so annoyed its not enjoyable. It's also lacking so much content to be sold for $13. I know its a pixel game and what not, but its missing stuff. It needs the meat to it's skin and bones.. Amazing game, feels like retro mad max, wasteland is alive!. Absolutely not. I got it expecting a certain kind of game from the screenshots and video, and instead I got something else entirely with terrible floaty controls with a difficulty that goes from zero to no seemingly at random.Maybe you'll like it. I did not. It's less Dies The Fire and more arcade-style Mad Max, so keep that in mind. I got my refund.. Hard to tell what the hell is going on. Ashworld is incredibly addictive. It's got such an engrossing enviorment to play in and survive the monsters and \u2665\u2665\u2665\u2665\u2665\u2665\u2665s in cars trying to run you over all the while forgetting you have a FLAMETHROWER and have been using cars to run 'em over and blow cars up. Feels like Red Dead-type enviorment with a distinct world that feels very cool to spend time in. Great maps, fun game play that keeps you on your toes. I can't wait to sink more time into doing donuts in a car until 30 car gang decides to join in and kill me. Ashworld is a game you won't regret. FIVE STARS *****. Amazing game, feels like retro mad max, wasteland is alive!. I feel like Mad Max :D It's fast, brutal, and lots of fun!. Nope, a few points:- game crashes when i select 'Settings' in the menu- it is a PC game that uses arrow keys by default, not WASD, the ARROW KEYS- Maybe WASD-keys are used differently, i can't know because 'Settings' crash the game- i cant rebind, because: 'Settings' crash the game- So the default input scheme is: ArrowKeys, X, Z, MouseI'll think you get it, maybe if this stuff is fixed ill reconsider, for now i'll get a refund Ashworld v0.2.1 - The Tinkerer is here!: The Tinkerer is here!The old geezer has been a bit of a pain in my behind as I had great plans for him, but then those changed during the development of Ashworld. So up to now you might have bumped into him in the Ashworld, and he was mostly blabbering about gadgets and not doing much else. Now he does :) I’d suggest you see if you can find him and check out his first couple of gadgets. More gadgets are coming , but I’m also open to ideas!For a full changelog check here: http://www.orangepixel.net/ashworld. Ashworld v1.5.1 - Rare items and the sniper: A quick update before the year ends, fixing some crashing bugs and all the rare-item quests.Apparently it was possible to activate the sniper rifle from your inventory, and when in sniper mode you could easily switch to any other weapon and use that with the sniper-scope.. only one player noticed it so far :)There were also some issues with the rare-items, they popped up too often (so much for being rare) which is now fixed, and the accompanying quests have also gotten a fix making them actually completable in the right way. Finally some fixes with interface issues and a skill-selection crash-bug.Happy surviving!fix: you could swap weapon while in sniper-modefix: made a few difficult building-jumps easier to dofix: inventory-crafting requirements now fit on smaller screen-formatsfix: selecting some of the 2nd-tier skills could crash the game (using mouse or touchscreen)fix: limited the placement of rare-itemsfix: rare-item quests now function properlyfix: entering/exiting rare-item quests would trigger unlimited looting. Ashworld v1.5.0: A new update is here, the main feature: bigger backpack!  This also fixes some problems that people had been telling me about where inventory stuff didn't seem to appear, and I couldn't figure out (for a long time) why or what was going wrong. Until this week I finally got a bright idea: the inventory system ran out of space!   So here's an update with a bigger inventory, and also two new skills you can learn to expand that inventory space even more!Also some more balancing tweaks (mostly ammo-drop rate increase). The full list of changes:fix: increase in inventory slots - fixes bug of items not showing up/ammo being "gone"fix: boomerang and firerang usage now works correctly (with regards to wear-and-tear when throwing them)fix: crab-ooze mission didn't remove itself from the mapadd: added a "dump" option to junk in inventory, to create roomadd: inventory now shows "available" percentage for your backpackadd: new "Backpack" skill (increase size of inventory backpack)add: new "Backpack pro" skill (increases size to max)add: make inventory+map buttons moveable (touch)balance: increased drop-rate on ammobalance: increased ammo on dead-bodies (if learned retrieval skills)balance: made Firerang less destructive (now only when you throw it)balance: made the sand-crab slightly easier to defeat. Ashworld v0.7.3 - garages and shops: ​Some buildings have been causing crashes when either entering them or leaving them, so far this was limited to garages and shops.Luckily in most cases the players running into the bugs mailed me their save-game files which have helped me pin-point the crash within minutes, and I think we're nearing the end of those bugs!so make sure to update(and I'd love it if you could leave a review !). Ashworld v0.7.0 - Steam release build: Version 0.7.0 is here, and this is also the first full release version for Steam. This means that you can grab a steam-key from your Itch.io page (see your purchase mail for the info). The Steam version comes with Achievements to unlock.I’ve did some small changes and fixes in this update, there are still a few things I like to experiment with and implement, so there will be some more updates coming over the coming weeks as I work towards a mobile version on iOS in December.Fixes:fix: more brawling improvements inside buildingsfix: improved some level designs with regards to cogs/platformsfix: dialog options are now properly reset (so always start with top-answer)fix: made car at new-game spawn spot “your car”fix: skills are now properly reset when starting a new gamefix: debris sometimes would keep rotating (looked silly)fix: removed rare-item-quests from avatar-hintsfix: render bug causing flickering inside buildingsNew stuff:add: bragging-system for enemies. They will be (visually) stronger/tougher/harder to beat if you let them live after an encounter !add: player now shows “warning” speech if entering a building with low stamina and no food reservesadd: avatars can hand player water (in buildings)add: overall light in buildings now gets darker the further/deeper/higher you move from the door. Ashworld v0.7.4 - the rare-crash-bug fix update!: Latest version is up and live, it fixes some crashes and problems happening rarely and somewhat randomly when running around the world.I'm currently focussed on finding the weird inventory bug people are running into (items not being added) and also getting an on-the-go version of the game available for early December on iOS and Android (in January).. Fixes:- fix: some buildings didn’t have hostage-locations (messing up the “rescue captain” mission)- fix: make first car last much longer (at least until player gets somewhere)- fix: rare crash in first mission after a continue-game- fix: possible crash in garage near compoundAddition and changes:- add: debug console commands for controller testing- change: removed “auto-mount” on weapon pickups when using fists (shooting rockets by accident ain’t no fun!). New Orangepixel game is coming up!: I'm currently wrapping up work on my new game: Gunslugs:Rogue Tactics, and will be doing a public-beta soon! The fight against the Black Duck Army continues in a much more serious way:Gunslugs:Rogue Tactics is coming and it introduces the game to stealth, sneaking, tactics and much improved gameplay!You can wishlist the game now, and jump onto Discord.gg/Orangepixel to be part of the upcoming public-beta!More information here: Gunslugs: Rogue Tacticshttps://store.steampowered.com/app/1012360/GunslugsRogue_Tactics/. Ashworld v1.4.0 - Balancing + Fixing + on the go!: It's been a while since the last update, mainly because I was working on the mobile release.. and the iOS version is now live! So you can take this open-world on the go if you like (grab it from the appstore)But what's new?Well here we go:- fix: gamepad up/down was backwards in driving (altho right-trigger also worked)- balance: added some highlights to ledges and floors, make it stand out more- balance: picking up weapon now always gives you some ammo with it- balance: small slowdown on the day/night cycle- balance: changed spawn rates on ragers, easier at start of a new game- balance: lowered amount of enemy cars spawning at once- balance: slightly lower energy for ragers and skellies- fix: made weapons without ammo not "equipable"- fix: weapons now shooting when 0 ammo, but still extra clips in inventory. Ashworld v1.5.4 - Terra towers and missing dogs: More and more players are finding themselves hunting for the Terra towers, so it became apparent that most players also don't like searching the ashworld for it! Let's call it a design flaw, but this update is here to fix that and a few other things.  The Terra-towers will now show up on your map after you enter and exit a portal, happy hunting!The update is pushing now to Android, Itch, Steam and being uploaded for approval to Apple (takes up to 2-3 days).add fix for dog losing his graphicsadd: dog now shows up on radar when you lost himadd: info that skins only work on new-gamesadd: terra towers now added to overworld (after stepping through a portal)fixed: gamepad settings wouldn't properly load/save. Ashworld v0.7.1 - minor patch: Just a minor update, making the opening battles a bit easier, while also setting fullscreen as the default setting for the game and having you auto-wake up when a new day starts and you are full recovered.

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